The Moon's Portrait
Game Proof of Concept

The Moon's Portrait of Immortality is a game art package, featuring character art, environmental concept art, and weapon features. The landscapes and historical elements are based on classic Chinese mythos and fairy tales, with a large portion of the designs being based on the stories and visual details of the Yunnan ethnic minorities. Find out more about the re-telling of the celestial Archer's destiny.

Fish out of Water!
Game Proof of Concept

Video

A video game mock-up, telling the story of Ebby as he moves into a new house, town, and juggles being out of his elements and missing what use to be home. Go through the complicated journey of departure and alienation in a cute click and point.

Two Ways Out (T.W.O)
3D Enviroment, Animation and VFX

Video

A 3D animated environment. What happened here?

Hotwire
Game Proof of Concept

Video

Game mock-up inspired by the novel 'Swag' by Elmore Leonard. Play as the totally honest and upright car salesman, Frank, and maybe dip your toes into some heists with your partner in crime business, Stick.

The Moon's Portrait of Immortality is a game art package, featuring character art, environmental concept art, and weapon features. The landscapes and historical elements are based on classic Chinese mythos and fairy tales, with a large portion of the designs being based on the stories and visual details of the Yunnan ethnic minorities.The main character, Hou Yi, will have his ancient myth retold as you, the player, will explore as the celestial archer across ancient China. Hou Yi's apprentice, blinded by his greed for immortal life, sought out pills given as a prize from the Jade Emperor to Hou Yi for saving the earth from the scorch of the 10 Sun Crows. To deny the apprentice of his greed and defiance to the Emperor's intentions, Chang'e took the pills herself, in an act of final mercy to the apprentice, sparing him and her husband of the gods' judgments and taking on the sin herself. The pills themselves grant immortality, but due to her spiritual weakness, her body ascended to the moon. The heavenly officials saw her outcome as a justified sentencing and created the Lunar Palace, holding her within.Hou Yi, to reunite with the sole beholder of his affections, will seek out the 7 Divine Artifacts that, combined, could challenge even the strongest of beings and reverse the fates. He will take on towering giants and ruthless gods who look to uphold the imprisonment of Chang'e and her sentence of immortal solitude within the Lunar Palace.

Character Art + Weapons

enviroments

Hou Yi at the gates of the Lotus Temple, facing the Tian Gou, a hungry beast created to devour the moon.

BEHIND THE SCENES

Follow Ebby as he moves into his new house in a foreign neighbourhood, far, far from his old friends and childhood home. His sister, the ever social Mari, takes to the new town in no time - making friends, staying busy, and adjusting as if she had never left home. His mom pressures him to get out and be more like his sister, as Ebby finds himself navigating his anxiety, lonliness and greif.Fish out of Water! is my humorous way of exploring the difficulties of feeling out of place in society and fitting in. The use of Ebby, our fish main character, amongst his human family and neighbours is a visual metaphor for feeling alienated, longing for where you used to be, and assimilating to a new space. I aim to create a story that can be utilized as a lighthearted way to confront and explore the difficult but all too well-experienced emotion.This narrative and story came about after I moved out of my childhood home, and without the chance to visit again, the house getting sold. There's a strange unease that came with that time, a feeling as if I no longer belonged anywhere or had a tether beyond the temporary stays I rented. Ebby and his story are both my goodbye to that space and love letter to the peculiar sense of growth that comes with departure, finding confidence, and making new friends.

Fish out of water! video demo

Video

Character sheets

backgrounds

sketches

This project was created in Blender as a challenege to tell a story through enviromental setting and design without characters, voices or annotations. It was a lot of fun not just working on the animation/VFX but also the sound design, layout and lighting to create the atmoshphere and visual direction I was looking for.

Two ways out (Video walkthrough)

Video

Stills

Behind the scenes

Hotwire was a mock game package inspired by the novel 'Swag' by Elmore Leonard. The story follows a sleazy car salesman, Frank, as he falls down the pipeline of planning and executing armed heists with his partner and car robber, Stick.I created everything in the project from drawn assets, animations, and UIs to sound design, custom sound effects, and even sourced the "voice" acting.

Video Game Mock demo

Video

Stills (Slideshow)

That's me! Kiki!

Hi! I'm an multidiciplinary artist based in Toronto, Canada. I love to tell stories inspired by or based on history, mythology, and culture. My passion lies in world-building with purpose and intention. I'd like for my art to convey with even the smallest details that a larger narrative exists - to look at a prop within a larger environment and think, why is this here? What bigger story played out before we arrived here? I beleive that everything within a project should play its part in it's context and act as a clue for the viewer to interpret the story or feed their curiosity.In my free time, I love to research niche topics, gathering photos for my project moodboards and of course, playing video games. I could talk endlessly about Roguelikes or games with massive, towering bosses in expansive landscapes (Why yes, I do love Shadow of the Colossus).

Let's work together: [email protected]